

Defensive Schemes
                               The Photon Cannon is a respectable defensive structure that has both an
                               anti-aircraft and ground-attack weapon. However, the Cannon is only
                               effective in large numbers and with unit support. Left alone, the numerous
                               long range weapons like Zerg Guardians, Protoss Reavers, and Terran
                               Siege Tanks will rip the Protoss defensive structures to pieces. 
                               The Photon Cannon's best feature is its cloak-detecting capability. If you
                               want a powerful defense, the Shield Battery is the better replacement. It
                               will recharge your units' shields on a moment's notice. Surround a shield
                               battery with Dragoons, and whenever the Dragoons get damaged simply
                               recharge their shields-you can beat back large-scale air raids with such a
                               strategy. The same strategy works just as well for any other ranged unit,
                               such as Carriers. Unless you are massively outnumbered, Carriers
                               positioned near a Shield Battery (and recharged constantly whenever hurt)
                               should hold up against almost any attack. 
                               Another common tactic is to make several Shield Batteries up front. Your
                               Zealots/Archons fighting near these batteries can be easily recharged so
                               long as they remain in range of the Batteries. Have a few Dragoons nearby
                               to fire at approaching enemies and force them to draw in nearer. Reavers
                               can provide great artillery support from behind, in much the same way
                               Siege Tanks bolster the Terran defense. Also, feel free to use Psi Storm
                               on your own buildings. Remember it will only damage units, so any
                               enemy over top or within your town is a potential target. If there are ledges
                               overlooking the approaches to your town (like Green Valleys) post a
                               couple of Templars on them. Psi Storm should thin out their ranks as they
                               approach. 
                               A great tactic for late game defense is to have Arbiters over top of your
                               defensive units. Unless the enemy brings detectors, they'll come
                               streaming in without firing and be blasted to pieces by cloaked units under
                               your Arbiters. On the flip side be sure to have Observers or Photon
                               Cannons scattered about to prevent the risk of being vicitimized by
                               Cloaked units yourself. Hallucinate a couple copies of those Arbiters so
                               that the enemy can't concentrate fire on the real ones very well. 
                                                                 Next: Zealot Rushing